Random Organic Movement in Cavalry

Tutorial
May 2, 2025

Mastering procedural animation in Cavalry can be challenging, but in this tutorial, I break it down for beginners step by step. You'll learn how to create organic, random movement on shapes using core techniques, including duplicators, color arrays, noise behaviors, and falloffs.

We’ll cover:
-  Building a random movement grid
-  Blending between duplicator setups
-  Animating a wave-like falloff effect

You’ll also discover tricks for controlling randomness, avoiding unwanted patterns, and looping animations seamlessly. Download the scene file at [scenery.] and explore more at cavalrycourse.com.

Inspired by @TristanYoung on Scenery and @TheVideoShop – check out their work!

Timestamps:
00:00 - Introduction
01:45 - Setting up a duplicator
03:14 - Using a color array for variation
06:38 - Creating a random distribution of color
09:56 - Adding procedural noise movement
14:56 - Blending duplicator setups with blend submesh positions
20:20 - Creating a falloff animation
23:38 - Looping seamlessly

If you found this helpful, let me know in the comments!